![]() This parameter specifies the flag (.flg) file to use for processing flags in the scripts. You'll almost always want this to be your game's "Data/Scripts" folder. This parameter specifies the output folder for the compiled files. If compiling a project, these specify places to look for the project, but the project's own import folders will override this when searching for scripts.įiles in folders listed first override ones in folders listed after. Multiple folders are separated by semicolons. You'll want to at least point this at the folder that contains all the game's base scripts. ![]() This command line parameter specifies a list of folders that the compiler will look in for other scripts and the flag file. There are others, but most users will not need them: The common command-line parameters are listed as follows. ppj extension, for more information, check out the page on projects.Īny command line arguments override any project settings. You may also pass a Papyrus Project if you specify the. The very first thing you pass to the compiler is the name of the script (or folder, if you're using the -all flag) to compile. If you run the compiler without any command line parameters, or with erroneous ones, it will spit out a set of help text to remind you what they are. Of course, you'll need to specify a series of command line arguments to tell it what to do. In order to do so, you'll want to run the PapyrusCompiler.exe inside the "Papyrus Compiler" folder, which can be found in the location where you installed the editor. Power-users may want to execute the compiler via the command line, or via a batch file, or even through your favorite text editor. Release adds the "-r" and "-op" flags to the command, and release final uses the release flags plus the "-final" option. You can tell the Creation Kit to build in release or release final mode as well via the Creation Kit's preferences page. The Creation Kit uses a project with the equivalent of the following command line to build scripts (see below): Simply right-clicking on a script and selecting "Compile" will compile the script and show you any errors reported. ![]() The easiest way to run the compiler is to have the Creation Kit do the compilation for you via the Papyrus Manager Window. Console modding permission This mod will not be available on Bethesda.Running the compiler In the Creation Kit.Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets This author has not specified whether they have used assets from other authors or not.
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